Editor UI
Editor 界面点击调用静态方法
菜单栏静态方法
[MenuItem("Tools/Init")]
static void Init() {}Hierachy 或 Project 右键静态方法
[MenuItem("Assets/Create/Init")]
static void Init() {}[CreateAssetMenu("Assets/Create/Init")]
static void Init() {}EditorWindow
using UnityEditor;
using UnityEngine;
public class $WindowName$EditorWindow : EditorWindow {
public $WindowName$EditorWindow() {
titleContent = new GUIContent("$WindowName$");
}
[MenuItem("Tools/$WindowName$")]
static void Init() {
var window = GetWindow<$WindowName$EditorWindow>();
window.Show();
}
private void OnGUI() {
$selected$ $end$
}
}EditorInspector
界面渲染
资料
综合
EditorWindow
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