皮肤
jointMatrix[j] = inverse(globalTransform) * globalJointTransform[j] * inverseBindMatrix[j] mat4 skinMatrix =
a_weight.x * u_jointMatrix[int(a_joint.x)] +
a_weight.y * u_jointMatrix[int(a_joint.y)] +
a_weight.z * u_jointMatrix[int(a_joint.z)] +
a_weight.w * u_jointMatrix[int(a_joint.w)];最后更新于