# GPU

## 硬件

* [深入GPU硬件架构及运行机制 - 0向往0 - 博客园](https://www.cnblogs.com/timlly/p/11471507.html#11-为何要了解gpu)
* [移动端gpu架构中的onchip memory具体是如何运作的？](https://www.zhihu.com/question/499462755/answer/2237765936)
* [memory management - How should Staging Buffer be used performance-wise properly?](https://stackoverflow.com/questions/64887813/how-should-staging-buffer-be-used-performance-wise-properly)
* * [REAC 2023 DAY 1 Modern Mobile Rendering @ HypeHype - YouTube](https://www.youtube.com/watch?v=m3bW8d4Brec\&t=2697s)

## 图形 API

### DX

* [MUR都能学会的DX12,图形的里技(1) - 知乎](https://zhuanlan.zhihu.com/p/356687489)
* [MKXJun/DirectX11-With-Windows-SDK: 现代DX11系列教程：使用Windows SDK(C++)开发Direct3D 11.x](https://github.com/MKXJun/DirectX11-With-Windows-SDK)
* [DirectX11 With Windows SDK--00 目录 - X\_Jun - 博客园](https://www.cnblogs.com/X-Jun/p/9028764.html#_label0)
* [OlympusMonsTutorials - YouTube](https://www.youtube.com/channel/UConDeu4E3dL3ucpPSlUOENw)
* [Direct3D 12 programming guide - Win32 apps | Microsoft Docs](https://docs.microsoft.com/en-us/windows/win32/direct3d12/directx-12-programming-guide)


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