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  1. 游戏技术

游戏引擎编程语言

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glsl

  • OpenGL 4 Reference Pagesarrow-up-right

  • GLSL 详解(基础篇) · Colin's Nestarrow-up-right

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hlsl

  • hlsl samplearrow-up-right

  • HLSL for Vulkan: Resources | Lei.Chat()arrow-up-right

  • DirectXShaderCompiler/SPIR-V.rst at main · microsoft/DirectXShaderCompilerarrow-up-right

  • Exposing combined image + sampler objects in HLSL · Issue #33 · KhronosGroup/Vulkan-Ecosystemarrow-up-right

  • HLSL variable syntax definitionarrow-up-right

  • Matrix operations for HLSLarrow-up-right

  • StructuredBuffer - Win32 apps | Microsoft Learnarrow-up-right

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Linux

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signal

  • Sebastien Dumetz | Handle linux signals in Unity3Darrow-up-right

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Cuda

  • 1. Preface — CUDA C++ Best Practices Guide 12.3 documentationarrow-up-right

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最后更新于2年前

  • glsl
  • hlsl
  • Linux
  • signal
  • Cuda