> For the complete documentation index, see [llms.txt](https://okzkx.gitbook.io/blogs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://okzkx.gitbook.io/blogs/game-tech/engine/gpu/vulkan.md).

# vulkan

## Vulkan

## buffer

* Vertex Buffer : Device visit, stable,
* Joint Matrix Buffer: Host visit, global same
* MVP Buffer : Host visit, variant per draw

#### Compute Shader

* [LearnOpenGL - Introduction](https://learnopengl.com/Guest-Articles/2022/Compute-Shaders/Introduction)
* [Introduction to Vulkan Compute Shaders - YouTube](https://www.youtube.com/watch?v=KN9nHo9kvZs)
* [A Simple Vulkan Compute Example in C++ - Baked Bits](https://bakedbits.dev/posts/vulkan-compute-example/#binding-buffers-to-memory)

#### 数据绑定

* [从Vulkan API看Shader的数据绑定机制 - 知乎](https://zhuanlan.zhihu.com/p/111882744)
* [自下而上反思Shader的执行机制（兼Vulkan学习总结） - 知乎](https://zhuanlan.zhihu.com/p/111577281)
* [一张图形象理解Vulkan Vertex Input Description - 知乎](https://zhuanlan.zhihu.com/p/450157594)

#### Dynamic rendering

* [dyncamic rendering](https://lesleylai.info/en/vk-khr-dynamic-rendering/)

#### Render pass

* [Command buffer vs renderpass vs subpass? : vulkan](https://www.reddit.com/r/vulkan/comments/5eyctt/command_buffer_vs_renderpass_vs_subpass/)

### sync

* [一张图形象理解Vulkan Sub Pass - 知乎](https://zhuanlan.zhihu.com/p/461097833)
* [【Vulkan】那些年我们错过的Vulkan同步 - 知乎](https://zhuanlan.zhihu.com/p/436033612)
* [2017 DevU - 04 - Syncronization - YouTube](https://www.youtube.com/watch?v=YkJ4hKCPjm0\&t=2225s)
* [Vulkan® Barriers Explained](https://gpuopen.com/learn/vulkan-barriers-explained/)
* [Yet another blog explaining Vulkan synchronization – Maister's Graphics Adventures](http://themaister.net/blog/2019/08/14/yet-another-blog-explaining-vulkan-synchronization/)
* [Vulkan® Barriers Explained - GPUOpen](https://gpuopen.com/learn/vulkan-barriers-explained/)

#### Android

* [googlesamples/android-vulkan-tutorials: A set of samples to illustrate Vulkan API on Android](https://github.com/googlesamples/android-vulkan-tutorials)


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://okzkx.gitbook.io/blogs/game-tech/engine/gpu/vulkan.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
