# model

- [fbx](https://okzkx.gitbook.io/blogs/game-tech/engine/model/fbx.md)
- [动画](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation.md)
- [animation-graphs\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/animation-graphs.md)
- [animation-programming-basics\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/animation-programming-basics.md)
- [README\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games103-ji-yu-wu-li-de-ji-suan-ji-dong-hua-ru-men.md)
- [1. Intro to Physics-Based Animation\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games103-ji-yu-wu-li-de-ji-suan-ji-dong-hua-ru-men/1.-intro-to-physics-based-animation.md)
- [Vector](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games103-ji-yu-wu-li-de-ji-suan-ji-dong-hua-ru-men/2.-math-background-vector-matrix-and-tensor-calculus.md)
- [3. Rigid body dynamic\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games103-ji-yu-wu-li-de-ji-suan-ji-dong-hua-ru-men/3.-rigid-body-dynamic.md)
- [4.Rigid Contacts\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games103-ji-yu-wu-li-de-ji-suan-ji-dong-hua-ru-men/4.rigid-contacts.md)
- [5.Cloth Simulation\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games103-ji-yu-wu-li-de-ji-suan-ji-dong-hua-ru-men/5.cloth-simulation.md)
- [games-105-计算机角色动画基础](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games105-ji-suan-ji-jue-se-dong-hua-ji-chu.md)
- [1. Introduction to Character Animation\_冲突文件\_zkx\_20240828215918](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/games105-ji-suan-ji-jue-se-dong-hua-ji-chu/1.-introduction-to-character-animation.md)
- [程序动画](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/procedural.md)
- [程序动画](https://okzkx.gitbook.io/blogs/game-tech/engine/model/animation/procedural/spider.md)
- [GLTF](https://okzkx.gitbook.io/blogs/game-tech/engine/model/gltf.md)
- [皮肤](https://okzkx.gitbook.io/blogs/game-tech/engine/model/gltf/skin.md)
- [网格生成](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh.md)
- [Mesh Gen](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh/mesh-gen.md)
- [网格](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh/mesh-split.md)
- [程序化地形](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh/procedural-terrain.md)
- [games-202-几何建模和处理](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh/games102-ji-he-jian-mo-he-chu-li.md)
- [1. 课程介绍](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh/games102-ji-he-jian-mo-he-chu-li/1.-ke-cheng-jie-shao.md)
- [2. 数据拟合](https://okzkx.gitbook.io/blogs/game-tech/engine/model/mesh/games102-ji-he-jian-mo-he-chu-li/2.-shu-ju-ni-he.md)


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