render
Material
RegisterMaterial MaterialChangerAuthoring.cs
World.GetOrCreateSystemManaged<EntitiesGraphicsSystem>().RegisterMaterial(material);
mmi.MaterialID = m_MaterialMapping[material];
MaterialMeshInfo.MaterialID = BatchMaterialID;RegisterBinding
[RegisterBinding(typeof(MaterialChanger), "frequency")]为 Entity 添加渲染组件
RenderMeshUtility.AddComponents(
entity,
entityManager,
desc,
renderMeshArray,
MaterialMeshInfo.FromRenderMeshArrayIndices(0, 0));[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]最后更新于
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