resource
Prefab
Prefab = GetEntity(authoring.Prefab,TransformUsageFlags.Dynamic)PrefabReference
var prefabEntity = new EntityPrefabReference(authoring.Prefab);Reference
[Serializable]
public struct References : IComponentData
{
public EntitySceneReference EntitySceneReference;
public EntityPrefabReference EntityPrefabReference;
public WeakObjectSceneReference GameObjectSceneReference;
public WeakObjectReference<GameObject> GameObjectPrefabReference;
}加载
Scene Load
最后更新于