1. Intro to Physics-Based Animation_冲突文件_zkx_20240828215918
What's Computer Graphics
什么是图形学 Computer Graphics:怎么构造 3D 世界,再从 3D 虚拟世界转到 2D 图片
计算机视觉 Computer Vision :相反的方向,怎么从 2D 图片到 3D 世界
方向
几何 Geometry : Modeling the world
渲染 Rendering : Visualize the 3D world
动画 Animation : Animate the 3D world
Real-Time Graphics Pipeline
理想情况下的管线 Geomertry (Offline) -> Animation -> Rendering -> Display

Geometry
Mesh

Mesh
Vertices (node)
Elements (triangles)
Problems
Meshing(Delaunay triangulation)
Simplification / subdivision
Mesh optimization (smoothing, flows)
volumes mesh
Mesh type
Structured Mesh 可以在算法上简化优化
Point Cloud

通常是扫描时的原始数据
Problems
Mesh reconstruction
Sampling
Neighborhood search
Volumetric Grid
通常是模拟时使用
Problems
Memory cost
Volumetric rendering
Rendering
Non-Photorealistic 风格化的
Photorealistic 物理准确的
Animantion
Character Animation
Physical Animation
What's compputer graphics used for
图形学有什么用
Entertainment
Design
Augmented reality (AR)
What's physics-based animation?
基于物理的动画 Update the state in every time step
Position / orientation
Velocity
Appearance
Topic
Rigid Bodies
Cloth and Hair
Soft Bodies
Fluids

Hybrid Metheds 如何混合
Coupling 如何交互
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