1. Intro to Physics-Based Animation_冲突文件_zkx_20240828215918

What's Computer Graphics

  • 什么是图形学 Computer Graphics:怎么构造 3D 世界,再从 3D 虚拟世界转到 2D 图片

  • 计算机视觉 Computer Vision :相反的方向,怎么从 2D 图片到 3D 世界

  • 方向

    1. 几何 Geometry : Modeling the world

    2. 渲染 Rendering : Visualize the 3D world

    3. 动画 Animation : Animate the 3D world

Real-Time Graphics Pipeline

理想情况下的管线 Geomertry (Offline) -> Animation -> Rendering -> Display

image.png

Geometry

Mesh

image.png
  • Mesh

    • Vertices (node)

    • Elements (triangles)

  • Problems

    • Meshing(Delaunay triangulation)

    • Simplification / subdivision

    • Mesh optimization (smoothing, flows)

    • volumes mesh

  • Mesh type

    • Structured Mesh 可以在算法上简化优化

Point Cloud

image.png

通常是扫描时的原始数据

  • Problems

    • Mesh reconstruction

    • Sampling

    • Neighborhood search

Volumetric Grid

通常是模拟时使用

  • Problems

    • Memory cost

    • Volumetric rendering

Rendering

  • Non-Photorealistic 风格化的

  • Photorealistic 物理准确的

Animantion

  • Character Animation

  • Physical Animation

What's compputer graphics used for

图形学有什么用

  • Entertainment

  • Design

  • Augmented reality (AR)

What's physics-based animation?

基于物理的动画 Update the state in every time step

  • Position / orientation

  • Velocity

  • Appearance

Topic

  • Rigid Bodies

  • Cloth and Hair

  • Soft Bodies

  • Fluids

image.png
  • Hybrid Metheds 如何混合

  • Coupling 如何交互

最后更新于

这有帮助吗?