animation-programming-basics_冲突文件_zkx_20240828215918
Overview
Skeletons and Skinning
Skinning : Deformation Boness
Skeletons

Multi-part Character
Skeleton Best Practices


Animation


Animation Sampling

Blending

Coordinate Spaces

Pose API
Interpolative and Additive




Root Motion







Code vs Anim Driven



Event and Synchronization





Synchronization


Motion Warping
Basic Procedural Adjustments
Warping


Sampling Warped Root Motion


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