Introduction and Overview
Real-Time High Quality Rendering
Real-Time
Speed
Interactivity
High Quality
Realism
Dependability
Rendering
3D -> 2D
Course Topics

Shadow and Environment Mapping
Global illumination
Precomputed Radiance Transfer
Real -Time Ray Tracing
Participating Media Rendering, Image Space Effects
Non-Photorealistic Rendering
Anti-Aliasing and super-sampling
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