public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) {
RenderTextureDescriptor descriptor = cameraTextureDescriptor;
cmd.GetTemporaryRT(reflectColorID, descriptor, m_DownsamplingMethod == Downsampling.None? FilterMode.Point : FilterMode.Bilinear);
ConfigureTarget(reflectColorID);
ConfigureClear(ClearFlag.All, Color.clear);
}