HDRP

The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.

材料

官方文档

Lighting & rendering tutorial for HDRP | Unite Now 2020 较为完整的 HDRP 使用教程视频

Unity AOV Recorder V0.1.0 User Manual | Unity AOV Recorder | 0.1.1-preview.2

HDRP 研究

视频内容摘要

  • Forward , Deferred Render

  • Render pipeline debug

  • Anti-aliasing 抗锯齿

  • Volume System

    • Local

    • Global

  • Light

    • Exposure

    • Lighting setup

    • Light intensities

  • Shadows

    • Directional Shadows

    • Punctual Shadows

    • Contact Shadows

  • Reflections

    • Reflection probes

    • Screen space reflections

  • Fog,Volumetric

    • Ambient Occlusion

    • Light explorer

    • Light Layer

  • Post-processing

    • Tone mapping

    • White balance

    • Bloom

    • Depth of field

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