网络架构基础 下
Network topology
When RTT is too high
Game Synchronization
同步方案
Snapshot
Lockstep Origin
确定性
Lag and Delay
逻辑表现分离
Vsync
断线重连
Replay
Lockstep Cheating Issues
Lockstep Summary
State Sync
Dumb Client Problem
client side prediction
Packet Loss 丢包问题
最后更新于


