第四节:游戏引擎中的渲染实现
渲染概述
Challenges on Game Rendering
Rendering on Game Engine
Outline of Rendering
渲染系统的对象
Building Block of Rendering



Computation - Texture Sampling
GPU 架构
SIMD and SIMT


GPU Architecture



GPU Bounds and Performance


Renderable

image-20220413212626112
Render Objects on Engine

image-20220413213129463 
image-20220413213209476

image-20220413213223322
Visibility Culling 可见性裁剪
Texture Compression
Authoring Tools of Modeling
Cluster-Based Mesh Pipeline

image-20220413213322563
PILOT
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