第八课:引擎中的动画技术基础
动画系统简介
Challenges in Game Animation

Outline of Animation system

2D Animation
Sprite animation
Live 2D
3D Animation Techniques in Game
DoF : Degrees of Freedom

Rigid Hierarchical Animation

Per-vertex Animation

Morph Target Animation
3D Skinned Animation
2D Skinned Animation
Physics-based Animation
Animation Content Creation
Skinned Animation Implementation
How to Animate a Mesh

Different Space

Skeleton for Creatures

Joint vs Bone
Humaniod Skeleton in Real Game
Joints for Game Play
Where to Start th Skeleton
Bind Animation for Objects
Bind Pose - T-pose vs. A-pose
Skeleton Pose

Math of 3D Rotation
2D Orientation Math

3D Orientation Math
Eular Angle




Quaternion



蒙皮动画的实现:关节和蒙皮
Skinning
Clip
interpolation between poses
linear interpolation (LERP)
quaternion interpolation




Animation Compression

Keyframe
Catmull-Rom Spline
Animation DCC Process
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