> For the complete documentation index, see [llms.txt](https://okzkx.gitbook.io/blogs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://okzkx.gitbook.io/blogs/game-tech/art/model/blender/blender-to-unity.md).

# 配合 Unity 建模流程

## 教程

* [Blender - Export FBX to Unity 的一些配置 - 导出模型后，x 轴旋转了 90 度，和缩放不对的问题\_blender导出fbx后模型变了-CSDN博客](https://blog.csdn.net/linjf520/article/details/124708277)
* [十分钟演示 Blender 游戏角色建模并导入 Unity 的全流程](https://www.bilibili.com/video/BV1XA4117737?spm_id_from=333.1007.top_right_bar_window_default_collection.content.click)
* [Blender和Unity之间导入导出那些事儿 - 知乎](https://zhuanlan.zhihu.com/p/348423432?ivk_sa=1024320u)

## 根据对应步骤

* Sketch
  * 速写阶段需要主视图和侧视图
  * 主视图要对称
  * 导入速写图片需要调整大小到人物 1.75
* 3D model
  * 使用镜面和曲面细分修改器快速创建
  * 角色包围盒要根据肌肉块分布
* Texturing
  * 给予不同部位不同的材质
  * 展 UV
  * 多个材质烘培到同个纹理
* Rigging
  * 创建骨骼开启 x 轴对称
  * 骨骼去掉多余部位
  * 骨骼设置为 Mesh 父物体
  * 先选骨骼再选 Mesh，给 Mesh 刷骨骼顶点权重
* Animations
  * 在时间轴上记录骨骼关键帧位置，让动画时间包括所有关键帧
* Export
  * 直接导出 Blender 文件到 Unity 工程里
  * 在 Unity 里分割 Blender 文件动画


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