手机延时渲染
成熟的移动端(tiled-based GPU)渲染方案
Deferred shading on mobile - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
通过预先渲染深度,降低 fragment 阶段的 gpu 压力
Arm Guide for Unity Developers - Optimization opportunities in Unity
最后更新于6个月前