图形学基础 - 阴影 - ShadowMap及其延伸 - 知乎arrow-up-right
Chapter 8. Summed-Area Variance Shadow Maps | NVIDIA Developerarrow-up-right
通过为缓存 shadow 结果减少每帧 shadow caster 的渲染数量,同时在场景中光源环境发生变化时,重新计算
Cached Shadows - CRYENGINE 3 Manual - Documentationarrow-up-right|
aivclab/CachedShadowMaps: Cached Shadow Map Solution for Unity (github.com)arrow-up-right
最后更新于1年前