图形学基础 - 阴影 - ShadowMap及其延伸 - 知乎
Chapter 8. Summed-Area Variance Shadow Maps | NVIDIA Developer
通过为缓存 shadow 结果减少每帧 shadow caster 的渲染数量,同时在场景中光源环境发生变化时,重新计算
Cached Shadows - CRYENGINE 3 Manual - Documentation|
aivclab/CachedShadowMaps: Cached Shadow Map Solution for Unity (github.com)
最后更新于9个月前