# 渲染教程

## Videos

* [GAMES101-现代计算机图形学入门-闫令琪](https://www.bilibili.com/video/BV1X7411F744)
* [GAMES202: 高质量实时渲染](https://sites.cs.ucsb.edu/~lingqi/teaching/games202.html)
* [GAMES202-高质量实时渲染\_哔哩哔哩 (゜-゜)つロ 干杯\~-bilibili](https://www.bilibili.com/video/BV1YK4y1T7yY)
* [课程PPT和视频 – 计算机图形学与混合现实研讨会](http://games-cn.org/games202-slidesandvideo/)
* [GAMES103-基于物理的计算机动画入门](https://www.bilibili.com/video/BV12Q4y1S73g)
* [《Unity6自定义渲染管线》课程说明\_哔哩哔哩\_bilibili](https://www.bilibili.com/video/BV1xu4m1K7NW/?spm_id_from=333.999.0.0\&vd_source=ebf06d572d5366b5ef7bc5032fefb08d)
* [GDC2024-《霍格沃茨之遗》开放世界渲染技术](https://zhuanlan.zhihu.com/p/692562877)

## Blogs

* [图形学基础 - 知乎](https://www.zhihu.com/column/c_1353458500899557376)
* [图形学|renderpipline | 自制超详细渲染管线流程图：常打开看看，有益身心。](https://zhuanlan.zhihu.com/p/261688968)
* [Ray Tracing in One Weekend](https://misterdanb.github.io/raytracinginrust/#outputanimage/addingaprogressindicator)
* [Physically Based Rendering in Filament](https://google.github.io/filament/Filament.html)
* [Physically Based Rendering in Filament](https://google.github.io/filament/Filament.html#materialsystem)
* [OpenGL 4 Reference Pages](https://registry.khronos.org/OpenGL-Refpages/gl4/index.php)

## books

* 《3D游戏与计算机图形学中的数学方法》
* 《Fundamentals of Computer Graphics》
* [系统的学习计算机图形学，有哪些不同阶段的书籍的推荐？](https://www.zhihu.com/question/26720808/answer/761502017)

## Examples

* [Minimal Compute Shader Examples](https://github.com/cinight/MinimalCompute)
*
